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A frame is a rectangle on the screen that contains one or more SXEmacs windows (see Windows). A frame initially contains a single main window (plus perhaps an echo area), which you can subdivide vertically or horizontally into smaller windows. Each window is associated with a modeline (see Modeline Format), and optionally two scrollbars (see Scrollbars). By default the vertical scrollbar is on, the horizontal scrollbar is off.
The frame may also contain menubars (see Menubar), toolbars (see Toolbar Intro), and gutters (see Gutter Intro). By default there is one of each at the top of the frame, with menubar topmost, toolbar next, and gutter lowest, immediately above the windows.
When SXEmacs runs on a text-only terminal, it starts with one TTY frame. If you create additional ones, SXEmacs displays one and only one at any given time—on the terminal screen, of course.
When SXEmacs communicates directly with an X server, it does not have a TTY frame; instead, it starts with a single X window frame. It can display multiple X window frames at the same time, each in its own X window.
This predicate returns t
if object is a frame, and
nil
otherwise.
• Creating Frames: | Creating additional frames. | |
• Frame Properties: | Controlling frame size, position, font, etc. | |
• Frame Titles: | Automatic updating of frame titles. | |
• Deleting Frames: | Frames last until explicitly deleted. | |
• Finding All Frames: | How to examine all existing frames. | |
• Frames and Windows: | A frame contains windows; display of text always works through windows. | |
• Minibuffers and Frames: | How a frame finds the minibuffer to use. | |
• Input Focus: | Specifying the selected frame. | |
• Visibility of Frames: | Frames may be visible or invisible, or icons. | |
• Raising and Lowering: | Raising a frame makes it hide other X windows; lowering it makes the others hide them. | |
• Frame Configurations: | Saving the state of all frames. | |
• Frame Hooks: | Hooks for customizing frame behavior. |
See Display, for related information.
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