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Every frame has a title; most window managers display the frame title at
the top of the frame. You can specify an explicit title with the
name
frame property. But normally you don’t specify this
explicitly, and SXEmacs computes the title automatically.
SXEmacs computes the frame title based on a template stored in the
variable frame-title-format
.
This variable specifies how to compute a title for a frame when you have not explicitly specified one.
The variable’s value is actually a modeline construct, just like
modeline-format
. See Modeline Data.
This variable specifies how to compute the title for an iconified frame, when you have not explicitly specified the frame title. This title appears in the icon itself.
This function sets the icon of the given frame to the given image
instance, which should be an image instance object (as returned by
make-image-instance
), a glyph object (as returned by
make-glyph
), or nil
. If a glyph object is given, the
glyph will be instantiated on the frame to produce an image instance
object.
If the given image instance has a mask, that will be used as the icon mask; however, not all window managers support this.
The window manager is also not required to support color pixmaps, only bitmaps (one plane deep).
If the image instance does not have a mask, then the optional third argument may be the image instance to use as the mask (it must be one plane deep). See Glyphs.
Next: Deleting Frames, Previous: Frame Properties, Up: Frames [Contents][Index]