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A glyph is an object that is used for pixmaps, widgets, and
images of all sorts, as well as for things that “act” like pixmaps,
such as non-textual strings (annotations) displayed in a buffer or
in the margins. It is used in begin-glyphs and end-glyphs attached to
extents, marginal and textual annotations, overlay arrows
(overlay-arrow-*
variables), toolbar buttons, mouse pointers,
frame icons, truncation and continuation markers, and the
like. Basically, any place there is an image or something that acts
like an image, there will be a glyph object representing it.
This function returns t
if object is a glyph.
• Glyph Intro: | Glyphs are abstract image specifications. | |
• Images: | Specifying the appearance of glyphs. | |
• Using Glyphs: | Creating and displaying glyphs. | |
• Manipulating Glyphs: | Getting and setting glyph properties. | |
• Glyph Examples: | Examples of how to work with glyphs. |