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A form consists of read only text for documentation and some fields, where each of the fields contains two parts, a tag and a value. The tags are used to identify the fields, so the documentation can refer to the foo field, meaning the field tagged with ‘Foo’. Here is an example form:
Here is some documentation. Name: My Name Choose: This option Address: Some Place In some City Some country. See also _other work_ for more information. Numbers: count to three below [INS] [DEL] One [INS] [DEL] Eh, two? [INS] [DEL] Five! [INS] Select multiple: [X] This [ ] That [X] Thus Select one: (*) One ( ) Another One. ( ) A Final One. [Apply Form] [Reset Form]
The top level widgets in is example are tagged ‘Name’, ‘Choose’, ‘Address’, ‘_other work_’, ‘Numbers’, ‘Select multiple’, ‘Select one’, ‘[Apply Form]’, and ‘[Reset Form]’. There are basically two thing the user can do within a form, namely editing the editable text fields and activating the buttons.
In the example, the value for the ‘Name’ is most likely displayed in an editable text field, and so are values for each of the members of the ‘Numbers’ list. All the normal Emacs editing operations are available for editing these fields. The only restriction is that each change you make must be contained within a single editable text field. For example, capitalizing all text from the middle of one field to the middle of another field is prohibited.
Editing text fields are created by the editable-field
widget.
The editing text fields are highlighted with the
widget-field-face
face, making them easy to find.
Face used for other editing fields.
Some portions of the buffer have an associated action, which can be invoked by a standard key or mouse command. These portions are called buttons. The default commands for activating a button are:
Invoke the button at pos, defaulting to point.
If point is not located on a button, invoke the binding in
widget-global-map
(by default the global map).
Invoke the button at the location of the mouse pointer. If the mouse
pointer is located in an editable text field, invoke the binding in
widget-global-map
(by default the global map).
There are several different kind of buttons, all of which are present in the example:
When you invoke one of these buttons, you will be asked to choose
between a number of different options. This is how you edit an option
field. Option fields are created by the menu-choice
widget. In
the example, ‘Choose’ is an option field tag.
Activating these will insert or delete elements from an editable list.
The list is created by the editable-list
widget.
The ‘_other work_’ is an example of an embedded
button. Embedded buttons are not associated with a fields, but can serve
any purpose, such as implementing hypertext references. They are
usually created by the link
widget.
Activating one of these will convert it to the other. This is useful for implementing multiple-choice fields. You can create it wit
Only one radio button in a radio-button-choice
widget can be
selected at any time. When you invoke one of the unselected radio
buttons, it will be selected and the previous selected radio button will
become unselected.
These are explicit buttons made with the push-button
widget. The main
difference from the link
widget is that the buttons are will be
displayed as GUI buttons when possible.
enough.
To make them easier to locate, buttons are emphasized in the buffer.
Face used for buttons.
Face used for buttons when the mouse pointer is above it.
You can use all the normal Emacs commands to move around in a form buffer, plus you will have these additional commands:
Move point count buttons or editing fields forward.
Move point count buttons or editing fields backward.
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