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Vertical scrolling means moving the text up or down in a window. It
works by changing the value of the window’s display-start location. It
may also change the value of window-point
to keep it on the
screen.
In the commands scroll-up
and scroll-down
, the directions
“up” and “down” refer to the motion of the text in the buffer at which
you are looking through the window. Imagine that the text is
written on a long roll of paper and that the scrolling commands move the
paper up and down. Thus, if you are looking at text in the middle of a
buffer and repeatedly call scroll-down
, you will eventually see
the beginning of the buffer.
Some people have urged that the opposite convention be used: they imagine that the window moves over text that remains in place. Then “down” commands would take you to the end of the buffer. This view is more consistent with the actual relationship between windows and the text in the buffer, but it is less like what the user sees. The position of a window on the terminal does not move, and short scrolling commands clearly move the text up or down on the screen. We have chosen names that fit the user’s point of view.
The scrolling functions (aside from scroll-other-window
) have
unpredictable results if the current buffer is different from the buffer
that is displayed in the selected window. See Current Buffer.
This function scrolls the text in the selected window upward lines lines. If lines is negative, scrolling is actually downward.
If lines is nil
(or omitted), then the length of scroll
is next-screen-context-lines
lines less than the usable height of
the window (not counting its modeline).
scroll-up
returns nil
.
This function scrolls the text in the selected window downward lines lines. If lines is negative, scrolling is actually upward.
If lines is omitted or nil
, then the length of the scroll
is next-screen-context-lines
lines less than the usable height of
the window (not counting its mode line).
scroll-down
returns nil
.
This function scrolls the text in another window upward lines
lines. Negative values of lines, or nil
, are handled
as in scroll-up
.
You can specify a buffer to scroll with the variable
other-window-scroll-buffer
. When the selected window is the
minibuffer, the next window is normally the one at the top left corner.
You can specify a different window to scroll with the variable
minibuffer-scroll-window
. This variable has no effect when any
other window is selected. See Minibuffer Misc.
When the minibuffer is active, it is the next window if the selected
window is the one at the bottom right corner. In this case,
scroll-other-window
attempts to scroll the minibuffer. If the
minibuffer contains just one line, it has nowhere to scroll to, so the
line reappears after the echo area momentarily displays the message
“Beginning of buffer”.
If this variable is non-nil
, it tells scroll-other-window
which buffer to scroll.
This variable controls how scrolling is done automatically when point moves off the screen. If the value is zero, then redisplay scrolls the text to center point vertically in the window. If the value is a positive integer n, then redisplay brings point back on screen by scrolling n lines in either direction, if possible; otherwise, it centers point. The default value is zero.
This variable controls how many lines SXEmacs tries to scroll before
recentering. If you set it to a small number, then when you move point
a short distance off the screen, SXEmacs will scroll the screen just far
enough to bring point back on screen, provided that does not exceed
scroll-conservatively
lines. This variable overrides the
redisplay preemption.
The value of this variable is the number of lines of continuity to
retain when scrolling by full screens. For example, scroll-up
with an argument of nil
scrolls so that this many lines at the
bottom of the window appear instead at the top. The default value is
2
.
This function scrolls window (which defaults to the selected window) to put the text where point is located at a specified vertical position within the window.
If location is a nonnegative number, it puts the line containing
point location lines down from the top of the window. If location
is a negative number, then it counts upward from the bottom of the
window, so that -1 stands for the last usable line in the window.
If location is a non-nil
list, then it stands for the line in
the middle of the window.
If location is nil
, recenter
puts the line containing
point in the middle of the window, then clears and redisplays the entire
selected frame.
When recenter
is called interactively, location is the raw
prefix argument. Thus, typing C-u as the prefix sets the
location to a non-nil
list, while typing C-u 4 sets
location to 4, which positions the current line four lines from the
top.
With an argument of zero, recenter
positions the current line at
the top of the window. This action is so handy that some people make a
separate key binding to do this. For example,
(defun line-to-top-of-window () "Scroll current line to top of window. Replaces three keystroke sequence C-u 0 C-l." (interactive) (recenter 0)) (global-set-key [kp-multiply] 'line-to-top-of-window)
Next: Horizontal Scrolling, Previous: Window Start, Up: Windows [Contents][Index]