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13 Symbols

A symbol is an object with a unique name. This chapter describes symbols, their components, their property lists, and how they are created and interned. Separate chapters describe the use of symbols as variables and as function names; see Variables, and Functions and Commands. For the precise read syntax for symbols, see Symbol Type.

You can test whether an arbitrary Lisp object is a symbol with symbolp:

Function: symbolp object

This function returns t if object is a symbol, nil otherwise.