Next: CCL, Previous: Composite Characters, Up: MULE [Contents][Index]
A coding system is an object that defines how text containing multiple character sets is encoded into a stream of (typically 8-bit) bytes. The coding system is used to decode the stream into a series of characters (which may be from multiple charsets) when the text is read from a file or process, and is used to encode the text back into the same format when it is written out to a file or process.
For example, many ISO-2022-compliant coding systems (such as Compound
Text, which is used for inter-client data under the X Window System) use
escape sequences to switch between different charsets – Japanese Kanji,
for example, is invoked with ‘ESC $ ( B’; ASCII is invoked with
‘ESC ( B’; and Cyrillic is invoked with ‘ESC - L’. See
make-coding-system
for more information.
Coding systems are normally identified using a symbol, and the symbol is accepted in place of the actual coding system object whenever a coding system is called for. (This is similar to how faces and charsets work.)
This function returns non-nil
if object is a coding system.
• Coding System Types: | Classifying coding systems. | |
• ISO 2022: | An international standard for charsets and encodings. | |
• EOL Conversion: | Dealing with different ways of denoting the end of a line. | |
• Coding System Properties: | Properties of a coding system. | |
• Basic Coding System Functions: | Working with coding systems. | |
• Coding System Property Functions: | Retrieving a coding system’s properties. | |
• Encoding and Decoding Text: | Encoding and decoding text. | |
• Detection of Textual Encoding: | Determining how text is encoded. | |
• Big5 and Shift-JIS Functions: | Special functions for these non-standard encodings. | |
• Predefined Coding Systems: | Coding systems implemented by MULE. |
Next: CCL, Previous: Composite Characters, Up: MULE [Contents][Index]